

Its striking Fable-like art style and intriguing dual-character gameplay potential caught my attention at once but I was surprised to see it coming from a developer like Starbreeze Studios. Rob: I don’t know about you Joe, but I had been looking forward to Brothers: A Tale of Two Sons for a long time, ever since it was originally announced in September 2012. Welcome everyone, to Brothers: The Thoughts of Two Gamers. In this conversation piece Joe and I will break down exactly what it is that makes this experimental enterprise so exceptional, comparing and contrasting our thoughts and opinions, and arguing our respective viewpoints. Joe Pring reviewed Brothers: A Tale of Two Sons for GameGrin, awarding it an impressive score of 9/10, calling the game “fantastic” and recommending it as “essential to anyone”. The intrepid siblings must work together, relying on each other to overcome obstacles, solve puzzles and progress through a world that is as perilous as it is picturesque. Microsoft’s annual Summer of Arcade extravaganza is now in full swing, and what better way to immerse ourselves in what this glorious promotion has to offer, than with the emotionally-charged, story-driven adventure of Brothers: A Tale of Two Sons.ĭeveloped by Starbreeze Studios – the team responsible for shooters, The Darkness and Syndicate – the game’s narrative centres around two young brothers, who must undertake a dangerous journey to retrieve a mystical cure for their dying father. Articles // 22nd Aug 2013 - 10 years ago // By Rob Gisbey Brothers: The Thoughts of Two Gamers
